The Ninja Warriorssaviors Once Again Boobs

https://static.tvtropes.org/pmwiki/pub/images/nwonceagain.jpg

The Ninja Warriors (also known as The Ninja Warriors Again in Japan, The Ninja Warriors: New Generation in Europe) is a side-scrolling Vanquish 'em Up developed by Natsume and released by Taito for the Super Nintendo Entertainment Organisation in 1994. It is loosely based on the 1987 Taito arcade game The Ninja Warriors, existence more of a remake of the original than a port. Over again is unmarried plane beat-'em-up much similar its predecessor, merely it has a bigger emphasis on Terminal Fight-style combos and input-based special moves, likewise as multiple playable characters.

In a dystopian futurity where the population of an unspecified state has been oppressed past the armed forces and Brainwashed. The leader of this nation is known equally Banglar the Tyrant. The only promise for this cleaved society is a small underground resistance with plans of assassinating Banglar using three androids. Development of the androids was a lengthy process and due to Banglar's forces chirapsia them back literally to their very doorstep, The resistance had no choice but to dispatch the androids untested.

The player can choice from the stiff Ninja, the balanced Kunoichi or the fast Kamaitachi. Each character has a combination of throws, basis attacks and jumping attacks. Each likewise has a approximate that fills up over fourth dimension. Once the gauge is full, a portion of it can exist used to add a stronger set on to the finish of a character's ground combo or the entire guess can be used to deal damage to every enemy on screen. If y'all get knocked down while the gauge is filling upwardly, the unabridged estimate volition exist depleted.

The game features nine stages, with distinct bosses, a variety of mooks who can go off the edges of the screen even though you can't, and actually absurd music.

Announced in 2018, a remake in a like vein to that of Wild Guns: Reloaded, that being The Ninja Saviors: Return of the Warriors (The Ninja Warriors: Over again in JP). The remake features two new [unlockable] characters (Raiden and Yaksha), co-op multiplayer, and a graphical upgrade. The remake will be released on the Nintendo Switch and PlayStation iv on July 25, 2019 in JP/Asia regions, August 30th in EU/PAL regions and Oct 15th in the US.


This game provides examples of:

  • Action Flop: Your characters blow upward at the terminate to destroy the Big Bad's HQ in a massive explosion.
  • Action Robot Girl: Kunoichi, and in the remake, Yaksha.
  • Adaptational Badass:
    • Banglar. In The Ninja Warriors, he was a Zero-Try Dominate who offered little resistance. In this game, he pilots a machine that spawns mortiferous light amplification by stimulated emission of radiation walls, summons grunts similar no tomorrow, and tin't exist hurt by your regular attacks. In the remake, he adds more light amplification by stimulated emission of radiation walls including one around himself, and also has 2 turrets that fire beams across the floor.
    • Gigant, the kickoff dominate in the game was rather like shooting fish in a barrel thanks to having depression HP for a boss and easily flinched from your attacks. In the remake, Banglar's forces scroll out an improved version with a noticeable HP increase, an Immunity to Flinching against most non-special attacks and a rather noticeable size boost, making him a tougher opponent. And lest yous forget, the stage 6 bosses are modified Gigants... and both likewise proceeds his new capabilities.
    • In the remake, Yamori throws six bombs each fourth dimension instead of 2, making his bomb attack far more than tricky to avert.
    • The remake has Silverman's Kill Sat light amplification by stimulated emission of radiation slowly hunt towards the actor earlier information technology expires, instead of just staying in one location.
    • Zelos in the remake has the ability to go into a temporary unthrowable style like the Puma mooks.
    • On the flip side, the original trio of playable characters all have new attacks added to their movelists.
  • A.I. Breaker:
    • Chainsaw Bull cannot reach a crouching Kamaitachi with his charge attack, pregnant that all Kamaitachi has to practise is crouch at a distance to goad the boss into using information technology, so combo him when he charges near and knock him abroad, rinse and repeat. The same trouble happens with Jubei, who cannot achieve a crouching Kamaitachi with most of his attacks that aren't the green flames.
    • Despite beingness a Badass Normal with a pimp cane and ability to have a lot of harm, Silverman (the dominate of Stage iv) doesn't know how to counter hunker attacks (unless it'southward from Ninja or Raiden, who are besides big to avoid his cane). The remake gives him an overhead swing set on to rectify this weakness.
  • Airborne Mook: The remake has flying Set on Drones equally new enemies. They volition descend a bit to burn down out a rocket salvo, but thankfully have very low health, being destroyed in only one hit from nearly characters.
  • Amazing Technicolor Population: Zelos has green coloured skin, justified because he's a mutant.
  • Fauna Motifs:
    • Kamaitaichi is based on the sickle weasel Youkai of the same name, being fast and using sickles as his weapons.
    • The Saru ninjas are heavily based on monkeys like their namesake suggests, having a monkey-like await and stature while also being agile.
    • The third boss Yamori is lizard-themed, being named afterwards a Gecko, climbing on walls, and having the power to turn invisible similar Hollywood Chameleons.
  • Arm Cannon: This is Ninja'south super movement. He points his arm and a console opens upwards for a pocket-size cannon to popular out. One massive nail afterward and no more than enemies... Raiden in the remake uses his arm jets as flamethrower in a few attacks.
  • Art Evolution: The art in Once again got an overhaul compared to the original SNES game. Natsume even has a page on their website showing the differences.
  • Attack Drone: 3SVO Ii are small white robots that move on the floor and fire lasers. They are brusk, making them slightly difficult to hit (Hint: throw them for massive impairment). The remake also has flying attack drones with guns which serve as Airborne Mooks.
  • Back from the Brink: The beginning of the game has Banglar's forces literally right at Resistance'south doorstep. Cue the ninjas being dispatched to eventually turn the war effectually.
  • Residue, Ability, Skill, Gimmick: Kunoichi, Ninja and Kamaitaichi remain as the Balance, Power, and Skill respectively in the remake, but information technology besides adds another Skill character in Yaksha, who relies a lot on her flexible arms use maneuverable attacks and is fifty-fifty stated to exist a "tech blazon" in her description, and a high-powered Gimmick character in Raiden who plays less similar a Beat out 'em Up player graphic symbol and more like a Beat Em Upward boss.
  • Residual, Speed, Strength Trio: Respectively Kunoichi, Kamaitachi, and Ninja.
  • Large Guy: Originally it was only Ninja, who weighs over 1500 pounds and has the peak of a NBA forward. Yeah he'due south a fleck sluggish but he tin can actually go to boondocks with his hefty punches, nunchuks and devastating throws. The rebellion have since upped the stakes in the re-release with the far more massive Raiden, a straight-up assault mech who outsizes even the Gigants.
  • Blade Below the Shoulder: Kamaitachi is armed with wickedly-curved blades built into his artillery. He likes to whip them around.
  • Blocking Stops All Damage: Blocking an enemy attack will make said attacks deal no damage no matter how strong. Of course, y'all need to block low if the attacks hit your legs, and some enemy attacks cannot exist blocked at all.
  • Bloodier and Gorier: While the SNES game was an entirely bloodless affair, the remake adds various blood effects (tinted green in the Japanese version), some of which are actually taken straight from the 1987 arcade game.
  • Boobs of Steel:
    • Puns aside, the Kunoichi has a decent bosom size in the original game, however, she got them upgraded slightly in the remake.
    • Yaksha, one of the new playable characters of featured in Once Over again, has even larger breasts and unlike Kunoichi she doesn't even use weapons, instead fighting with kicks and her Extendable Artillery. In fact, her breasts announced to exist the storage compartments for said Extendable Arms — when she extends them, her bosom shrinks.
  • Jiff Weapon: The Burn down Ninjas (the mooks in red gis with long blonde pilus) are actually fire-breathers.
  • Boss Remix: With some other boss, even. Phobos and Deimos' Battle Theme Music is a remixed version of Gigant's, which makes sense because they're 2 custom-made Gigants.
  • Bowdlerize: The Kunoichi enemies were removed in the overseas versions due to Nintendo of America'southward stance against the depicting violence against women. However, instead of replacing them with sprite-swapped versions of the aforementioned enemy like Capcom did with the SNES versions of Final Fight games, they simply replaced all of their appearances with that of another enemy grapheme (Saru). Both the Japanese version of Again and the remake toss both Kunoichi and Saru at you.
  • Cane Fu: Silverman'southward weapon and martial fine art of pick.
  • Combos: Your regular attacks do this automatically, so it's probably more an case of Button Mashing. Each character also has a second, more powerful combo finisher, only it requires a portion of your Blaster bar and the game never tells you how to do it (hint: information technology's just property up on the controls, when you do your philharmonic. Ninja generates a powerful boom from an Arm Cannon that pops out, Kamaitachi extends his arms forward while they're glowing, and Kunoichi runs forrard with her katana to gut anybody in her path).
  • Chainsaw Good: Chainsaw Balderdash (the Phase 2 boss) is a giant of a homo with a yellow glaze and fireman'due south hat, gas mask, and a chainsaw that he uses to cutting through a steel door only prior to engaging you.
  • Charged Assail:
    • The principal accuse meter is a Collect blazon that charges automatically over time, merely depletes completely if you go knocked downwards while it's recharging. Functionally, it's more than of a Mana Meter for your Special Attacks and a Smart Flop when total.
    • Raiden has a Hold-blazon in the form of his Ground Punch. The longer it's charged, the bigger the resulting explosion when he punches the ground.
  • Craven Walker: Raiden, who's huge enough to authorize as an assault mech, tin transform into a configuration like this, with birdlike legs, which brings a set of very dangerous guns to the fore.
  • Cool Shades: The Fox enemies wear sunglasses.
  • Crate Expectations: Usually contain wellness items. Tin be thrown at Mooks. In fact, this is required to interruption them open.
  • Critical Being Failure: You can exist perfectly fine with fifty-fifty a sliver of health left, just every bit before long as that final bit is gone, your robot's outer shell explodes off, revealing the robotic skeleton below.
  • Cruel Twist Ending: Your prototype ninja robots kill the evil Banglar and end his reign of terror... only for your ninjas' leader Mulk to make them cocky-destruct to blow upward the dictator's manor, and and so he becomes the new president and takes over the land with completed versions of the robot ninjas. Information technology turns out that the new authorities was no ameliorate than the one you overthrew.
  • Cyber Ninja: All of the histrion characters are robot ninjas sent to kill Banglar.
  • Determinator: The player-controlled androids are programmed for a unmarried purpose: Kill Banglar. It's also the reason why they were forced to self-destruct after killing him, as their ability to call up for themselves was not fully adult.
  • Night Action Girl: The Kunoichi enemies.
  • Nuance Attack: Kunoichi performs hers by holding downward and pressing bound, giving her a forrad stab with a kunai. Ninja performs his past holding forwards and pressing jump, giving him a Jet Pack-boosted tackle that can be followed into a knockdown kicking.
  • Degraded Boss: Gigant (the Stage ane dominate) is plainly produced in limited quantities. Some units appear later as a Mini-Boss, and a pair of upgraded, head-swapped models named Phobos and Deimos appear as the twin bosses of Stage 6.
  • Deadly Rotary Fan: The 2d stage has these. They're safe to cross when they're not spinning. Mooks will happily run into these when they're spinning, however. This remains the case in the remake.
  • Death from Above: The new moves that the original Ninja Warriors get corporeality to this (outside of their new battery-consuming moves). Kunoichi has the Helmsplitter which is her doing a big forward somersault and slashing out with her katana, Ninja jumps up and gives the enemy over 1500 pounds of elbow drop for a lot of damage, and Kamitachi volition screw through the air with his blades out (this move uses some bombardment power). The new warriors, Yaksha and Raiden also have their own deadly attacks from the air.
  • Difficult, merely Crawly: The 2 new characters from the remake have quirks that make playing with them more difficult than usual, but very enjoyable when mastered.
    • Yaksha is outright considered a technical/skill-based character past the game. Her move is tiresome, her jump height is low, and her basic attacks don't have very good range. However, she has several options for mobility and air combos. Her Up+Basic Grab will take her (and an enemy) into the air, allowing an aerial combo, or use a powerful downwards arm attack on enemies below. Her command grab costs energy and hits at a very awkward distance, being unable to hit enemies correct in forepart of her, but tin can hitting enemies in the air and do multiple things — it tin perform a Metronomic Man Mashing, throw an enemy high into the air or forwards, and if it misses, she can use her arms to vault forward or up into the air. Once the role player knows how to use her command grabs properly and at the right distances, she becomes a very powerful grapheme cheers to her combo ability.
    • Raiden, befitting his status as large stompy mech, moves painfully slow, has a non-lilliputian windup to his jumps, and if yous allow the enemies surround him y'all're as skilful as scrap because he'south a very large graphic symbol that doesn't accept many options to deal with spread out crowds. Nevertheless, if you position yourself in the right spots, you can mow down hordes of mooks without breaking a sweat, thanks to his grabs, which permit him grab multiple guys at in one case, and his Chicken Walker alt mode that attacks with a machinegun and missiles that deal a ton of impairment and have a big expanse of result.
  • Difficulty by Region: The Japanese title has those skimpily-dressed Kunoichi enemies while the English language version replaces them with additional instances of Saru, the short ninja with Wolverine Claws. Saru is shorter and tin can practise heavier impairment if he gets a combo going, but Kunoichi dodges effectually a lot more than, and more than finer.
  • Divergent Grapheme Evolution: The Ninja and both, the player and enemy versions of Kunoichi, all have different designs, dissimilar the arcade original, where they were all caput/palette swaps.
  • Downer Ending: Following the destruction of the Banglar's fortress, Mulk becomes the new President and the android technology continued to develop. This technology still is used for destructive means, and Mulk becomes no better than Banglar, with some remarking that "history repeats itself."
  • Dual Boss: Phobos and Deimos from Stage 6. They also share the same lifebar.
  • Lift Activeness Sequence: Y'all fight a bunch of enemies in an lift just before the fight with Zelos, the 7th boss.
  • Elite Mooks:
    • Golems, tall bipedal robots with high HP and immunity to virtually forms of damage from the front. They too come up with a powerful take hold of and a ranged attack with their Eye Beams.
    • Flame Ninjas, firebreathing ninjas that take moderately high HP, can teleport, and attack for good impairment at mid-range with a burn down breath.
    • Foxes, Cool Shades-wearing guys in suits which move fast, have moderate health, and come with attacks like flying kicks and are one of the few enemies with a grab attack.
    • Pumas, fast-moving constructed humanoids with considerable amounts of wellness, the ability to move quickly and shield themselves, preventing them from being thrown. They are but found in the last two stages of the game and pose a reasonable threat. Tellingly, the final encounter of enemies before the final dominate consists of both Pumas and Foxes.
  • Expy: Kamaitachi seems to be loosely based on the Tsuchigumo enemies from the arcade version. Both are named later on a Yōkai.
  • Extendable Arms: This is Yaksha'southward special power. Her arms are extendable and stretchy which ties into her technical playstyle.
  • Eye Beams: The Golem robots use i to accident up an expanse on the ground. Of course, they can but use it if their heads are intact. 3SVO II volition fire theirs forward as a projectile.
  • Fanservice Pack: The remake in The Ninja Warriors One time Again, possibly courtesy of the advances that made Yaksha possible, sees the resistance upgrading Kunoichi's bust size past a rather noticeable amount .
  • Fat Bastard: Banglar.
  • Fighting with Chucks: Ninja is armed with a big metal pair of nunchaku for maximum confront-hurtage.
  • Flash Step: Jubei, the Stage 5 boss, is a white-haired, Power Tattooed, heavily-muscular Old Master who can do this, in addition to summoning columns of dark-green flame and just punching the crap out of yous.
  • Flawed Prototype: The circuitry for the android ninjas to remember for themselves was not developed properly, and their sole purpose was to destroy Banglar. Due to this, they had to cocky-destruct after fulfilling their mission.
  • Flunky Boss: Every unmarried boss (except Yamori and the android twins) fights alongside their underlings. In the remake's hard mode, even Yamori and the Android Twins have their own flunkies. In the example of the Final Boss, flunkies are actually a skilful thing, equally the only way to damage him is to throw his men into him.
  • Friendly Fireproof: Subverted with the enemies and bosses, some of which are capable of hurting and killing their ain allies via throwing you into them, or via explosive attacks. Played straight for both players in the remake, who cannot hurt each other.
  • Full-Circle Revolution: The catastrophe heavily implies that new leader Mulk became no meliorate than Banglar later mass-producing completed ninja robots, mayhap to control the population just like Banglar did.
  • Time to come Copter: In the remake, Phase 4's boss has replaced the regular gun-copter he used to use with a fancy, futuristic hover-copter.
  • Fuuma Shuriken: Kunoichi can throw 3 very large, green glowing shurikens. Doing then uses some of her battery energy.
  • Gainaxing: In the remake, the Kunoichi's breasts jiggle with every step. And then practice Yaksha's, but even more and so, thanks to her larger bust.
  • Giant Mook: The Over Shinobu are larger then fifty-fifty Ninja.
  • The Goomba: The regular soldiers. These take one hit to die (Kamaitaichi might have to striking them twice), come in large numbers, and are inappreciably a threat at all.
  • Grapple Move: Grabs and throws are performed differently with the characters. Each graphic symbol can follow up their grab with a dissimilar motility depending on which directional push button is pressed.
    • Kunoichi tin can take hold of enemies by touching them, only cannot move while holding them and will drop them subsequently some time if not followed up.
    • Ninja will grab enemies by touching them and can motility effectually while holding them, taking a longer time before he drops them compared to Kunoichi.
    • Kamaitachi cannot grab enemies by simply touching them, rather, the thespian has to hold forward or backwards + press the attack button afterwards he hits an enemy at shut range to throw them.
    • Yaksha and Raiden, the ii new characters introduced in the remake sport both a basic take hold of and a command take hold of that depletes their energy meter. Yaksha'southward command take hold of in detail has an awkward hit range and cannot touch on enemies right in front, only has a powerful follow upward if it connects.
  • Gratuitous Ninja: Pretty much the whole signal of this game.
  • Grievous Damage with a Body: Ninja can pick up regular mooks merely past walking into them, and and then swing them to floor whatever nearby mooks. Kunoichi and Kamaitachi can throw them for the aforementioned result. Raiden, being absolutely huge, can even do this with large guys, like the Gigants, though grabbing enemies requires a special activity for it.
  • Groin Attack: Kunoichi'due south pummel move (Grab, Downwards+Attack) has her dial her opponent below the waist. Concord the attack button to punch them at that place more times.
  • Ground Punch: This is one of Raiden's attacks. He can also charge this attack by belongings down the push, which strengthens it and causes increasing amounts of explosions the longer it's charged. His super move also does this, except information technology explodes the whole floor.
  • Guide Dang It!: The game never mentions how to block or activate your secondary combo.
  • Guns Are Worthless: The Auto Gun Army units have guns that deal only superficial impairment. The robotic enemies in the 3SVO IIs, Golems, and flying Attack Drones in the remake deal rather small damage with their lasers/missiles; however some of these attacks practise knock your character down. The exception being Raiden's guns in his Craven Walker class: they deal huge amounts of damage while also able to hit multiple enemies in front of him.
  • Head Swap: Snake to Panther (two mook enemies), and Phobos & Deimos (the Dual Boss of Stage 6) to Gigant (the first dominate).
  • Heal Thy Self: Energy tanks pop upward hither and in that location, often in crates.
  • The Hero Dies: At the finish of the game, your ninja robots are forced to cocky destruct later killing Banglar, as they lack the ability to properly call up for themselves once their sole purpose in killing Banglar was accomplished.
  • Hidden Weapons: Raiden has 3 powerful, special weapons that he tin can merely apply in Craven Walker form. He's got a four-barrelled heavy machine gun, missile launchers and a 105mm anti-tank cannon whose shot cut through multiple targets for great damage (though a full burst from your machine gun does more impairment overall).
  • Highly Visible Ninja: All three player characters, likewise as some mooks. Taken even farther with Raiden in the remake: existence 1 of these is unavoidable when y'all're a 4-meter, 32-ton set on mech.
  • History Repeats: It's revealed in the ending that the new government fix up by La Résistance, supported by a new generation of androids, is not much ameliorate then Banglar's dictatorship. A scrap of a Downer Ending.
  • Hoist Hero over Caput: Raiden and Yaksha both have a printing slam type of throw, though Raiden will just apply against Gigants, whose size is similar to his own.
  • Humongous Mecha: Gigant, the dominate of the first stage, is a giant android fabricated to look like a bodybuilder.
    • Raiden takes the cake, still. He'due south easily the largest playable graphic symbol by far, even towering over the previously mentioned Gigant.
  • Immune to Bullets: Well, not immune, just bullets exercise only superficial impairment to the role player characters.
  • In a Single Leap: Ane of Kunoichi'due south new moves in the remake, she'll spring high in the air and come downwards with a katana slash. She can even practise this attack while she'southward in midair from a jump.
  • In Case of Boss Fight, Suspension Glass: You lot take to vanquish the Final Boss this way. The Final Boss, the evil dictator yous're supposed to kill, is in a laser-spamming machine with a glass window. And at that place are loads of minions attacking you! You take to throw the minions into the glass to damage it until it breaks.
  • Invisibility Cloak: Yamori (the Phase 3 boss), a genetic monstrosity with a skull for a face up and clad in imperial pinstripes, can cloak himself while he claws at yous or drops grenades on y'all. You can just barely see him though, and he can nonetheless exist hitting while he's on the footing, causing his invisibility to flicker.
  • Invisibility Flicker: When Yamori Turns Red, he turns on his Invisibility Cloak. If he's hit while invisible, he briefly turns visible for a second.
  • Invulnerable Assault: Many of the three player characters' attack animations leave them immune to harm. Somebody has done a no impairment run because of that.
  • I Shall Taunt You: Banglar will laugh at you every time you get knocked downward in his fight.
  • Jet Pack: Ninja, who weighs nearly one total ton, has a booster congenital into his dorsum. This enables him to hover briefly and evangelize a crushing kick that hits multiple times. Very spammable. Raiden has boosters in his arms, strong plenty to elevator all 32 massive, mechanical tons of him.
  • Jump Physics: An important part of the game every bit each of the ninjas have dissimilar abilities in jumping. Active warriors like Kamitachi and Kunoichi have attacks that let them modify direction mid-air, Yasha tin can apply her extendable artillery to alter her jump movement - even giving her something akin to a double bound. Ninja is too heavy to leap and his jetpack only gives him a straight-upwards spring - he has to use his jetpack set on to modify direction. The even heavier Raiden has somewhat more mobility in his rockets, peculiarly in Chicken Walker mode, only these are treated as special moves.
  • Katanas Are Just Better: Kunoichi's Weapon of Selection, and makes upward the stop part of her basic melee combo. The rest consists of Kunai stabs. The female ninjas you lot run into Dual Wield these.
  • Killer Robot: The role player characters, and a few Mecha-Mooks. Said Mooks sometimes accept Eye Beams.
  • Kill Sat: Silverman can phone call down a satellite laser beam, foretold by a highly visible Laser Sight. Information technology's not that unsafe though, and more oftentimes hits the mooks he summons instead of y'all. In fact, he tin exercise more damage to y'all past simply whacking you with his pikestaff.
  • Kung Fu-Proof Mook: The Golems, which are alpine bipedal robots with Center Beams. They cannot be damaged from the front with regular attacks, however, the thespian tin can hands get effectually this by attacking their back, throwing them, or throwing somebody/something else into them.
  • Allow'southward Play: By none other than DeceasedCrab, here.
  • Losing Your Head: Subsequently you hitting a Golem enough times, its caput explodes and the Golem starts moving faster.
  • Made of Explodium: The Mecha-Mooks, also as certain environmental objects, a tanker truck in the opening level, and Zelos upon defeat. Likewise, the player when you die.
  • Made of Iron:
    • The player characters are capable of withstanding knives, bullets, explosives, chainsaws, Ninja magic spells and a variety of other nastiness. Some of information technology can be forgiven due to them being literally made of fe metallic.
    • Honorable mention goes to Silverman who, for being a more or less normal man, can take enough kunai-stabbing, scythe-blading, rocket-punching, arena-exploding penalisation to drop the entirety of a neighborhood gang (so some). While peradventure chirapsia up robots with a pikestaff.
  • Magic Versus Science: Present with the fifth dominate — Jubei, a ki-using ninja who can create supernatural green flames, versus your robot ninjas adult from the resistance's technology.
  • Mechanically Unusual Fighter: Raiden in the remake, a four-meter, 32-ton Transforming Mecha that dwarfs every other character in the game (including the bosses). He has Super Armor against most enemy attacks, a concur-based Charged Attack Ground Punch unlike the other characters, a special command to turn around thanks to his tiresome speed and size, and plays more like a beat-em-upwards boss than a actor character. Furthermore, Raiden is also the simply character with two separate modes, a melee-based humanoid grade, and a ranged walker mode.
  • Mighty Glacier: Ninja is this compared to Kunoichi and Kamaitaichi, beingness the difficult-hitting but dull member of the team. Raiden takes this even further, hitting extremely hard only moves even more slowly and is a huge target.
  • More than Dakka: Raiden's 4-barrelled heavy car gun spits out devastating shots at fairly high rate of burn down. It's such an constructive weapon that it'll exist easy to forget he'south got a 105mm anti-tank cannon as well.
  • The Napoleon: Banglar is pretty short.
  • Ninja: Duh. This game has Ninjas coming out of its ears. One character is fifty-fifty called Ninja, Kunoichi ways female ninja and she looks and moves more the role, and Kamaitachi when written in a certain way means "sickle weasel", hence his wicked arm blades. His advent is more Killer Robot, but he definitely moves similar a Ninja. The remake adds Yaksha, an infiltrator unit in the class of a minor but busty woman, and Raiden, a 32-ton, 4-meter Transforming Mecha who is still a Ninja. You lot fight a few of them likewise.
  • Ninja Pirate Zombie Robot: The actor characters make up the "Ninja" and "Robot" part of the equation.
  • Nintendo Hard: Don't permit the fact that you play as a nigh-unstoppable killer robot fool yous. Several enemy formations and bosses you encounter tin can be very unsafe especially if they environs yous, and a few combos or throws from them will brand yous see the Game Over screen far faster than you'd expect.
  • Obstructive Foreground: Several areas have foreground objects that tin can block the player from seeing their role player character and the enemies. Averted in the remake, where it's possible to see your graphic symbol and enemies behind foreground, though partially obscured .
  • I-Man Ground forces: Each of the playable ninja robots take out an ground forces'southward worth of mooks and bosses to have downwardly Banglar. And these ninjas are only Flawed Prototypes!
  • Pintsized Powerhouse: Yaksha is smaller than most of the characters, yet is capable of kick the ass off Banglar's minions.
  • Play as a Boss: Raiden in the remake is essentially a playable dominate in blueprint. He dwarfs every other graphic symbol in the game including the bosses, is Immune to Flinching against most attacks, sports a huge corporeality of powerful attacks that mow down enemies with ease, and he tin can turn into a walker with devastating ranged attacks. His main weaknesses however are his big size and slow movement which makes him easy to damage.
  • Prehensile Hair: Downplayed, one of Kunoichi's grabs has her use her hair to wrap around and throw the enemy.
  • Safe Man: Zelos attacks you with his stretchy limbs.
  • Science Fantasy: Almost of the game is purely sci-fi, with robots, vehicles, guns, lasers, and other technologies. The fifth boss Jubei yet has greenish burn down Ki Manipulation and the red fire-breathing ninjas accept teleportation, suggesting that supernatural elements do exist in the game.
  • Sensible Heroes, Skimpy Villains: With the exception of Kamaitaichi, the playable characters who habiliment clothes are fully clothed. Meanwhile, the enemies and bosses include Stripperiffic female ninjas, a boss who is a Walking Shirtless Scene (Jubei), and some other who reveals a lot of skin in his outfit (Zelos).
  • Seppuku: As a ninja primary, Jubei commits suicide after losing his honour from his defeat to the robot ninjas. He does and then by enveloping himself in his ain green flames.
  • Shapeshifter Luggage: Subverted with Yaksha. Her Extendable Arms appear to be stored within her Boobs of Steel, as shown when they shrink down every fourth dimension she does extend them.
  • Shared Life Meter:
    • Phobos and Deimos share the aforementioned health pool, and attacking both at the same time depletes it twice as fast.
    • The players themselves have this in the ii-role player manner.
  • Shout-Out: These two palette swaps of Snake wait suspiciously like fire flower Mario and Luigi. Even more hilariously, both colours tend to appear together.
  • Shows Damage: Golems lose their caput once they accept plenty impairment, preventing utilize of their Center Beams.
  • SkeleBot 9000: Kamataichi's pattern makes him await skeletal compared to the others.
  • Skull for a Head: Raiden's design gives him a skull-like face.
  • The Smurfette Principle: Kunoichi is the ane female person player character in the original game. In the English versions, she'due south the but female person character in the game as the enemy female ninjas are not nowadays. In the remake she's joined by Yaksha and the female enemies are nowadays in all versions.
  • Fasten Shooter: Kamaitachi'south new battery-using attack has him shoot metallic spines in arc backside him, including some in the air to have out aerial enemies. Then when using this, remember to face abroad from your enemies kickoff.
  • Spin Attack: Ninja can do this with his booster in the air, and with his Charged Assault. Kamaitachi does it as part of his regular philharmonic. Yaksha has an aeriform attack where she spins around her Extendable Arms. Raiden can practice a spinning lariat to hit enemies behind him.
  • Spread Shot: In the remake, Kunoichi tin throw a spread of three kunai downards in the air, while Kamaitaichi can burn down a spray of spikes from his back upwards as an Anti-Air move.
  • Stance System: Raiden has two different stances — a melee-based humanoid form, and a walker class whose attacks are ranged. The latter form has powerful long distance attacks but all of them deplete energy, and he can only regenerate energy in the former course.
  • Stock Ninja Weaponry: Kunoichi is the about stereotypical ninja out of the group and she carries kunai and a katana. In the remake, she also can hurl a few shurikens by using some battery power.
  • Stripperific: The enemy Kunoichis yous encounter (in the Japanese version) are rather... impractically dressed. Probably the reason why they were replaced with more Wolverine-esque ninjas in the English versions.
  • Super Force: While information technology'south most obvious with Raiden and Ninja, the other robots all possess plenty strength to heave upward even huge-sized enemies with ease (though simply Raiden is big enough to pick up the really large guys). Likewise every i of your android ninjas are and so strong, that many types of their attacks can flatline mooks in a single use.
  • Tactical Suicide Boss: If Banglar didn't summon minions during his fight, you wouldn't be able to harm him via throwing said minions into the glass.
  • Theme Naming: Some of the enemies.
    • Theme Twin Naming: Phobos and Deimos, the twin cyborg bosses, are named after twin Greek gods.
    • Fauna Theme Naming: Some of the mooks, namely Snake, Trick, Panther, Puma and Saru ("monkey"). Some of the bosses equally well — the boss Chainsaw Bull is congenital like a balderdash, while the dominate Yamori is Gecko in Japanese and he fittingly enough climbs on walls.
  • Throw a Butt at It: In add-on to Exploding Barrels, things you tin can throw at enemies include the same Crate Expectations, potted plants, motorcycles and other enemies.
  • Throw the Mook at Them: All your characters are capable of using a Grapple Motion to take hold of enemies and throw them into other enemies to cause damage and knockdown. Ninja in particular can pick up mooks by simply touching them. This mechanic is required for the Last Boss, who tin only be damaged by thrown minions.
  • Timed Mission: In Again, Every mission is timed, with a counter at the bottom counting downwardly, though you really have to be stalling for it to be any sort of danger. In the remake, it instead just counts upward for Fourth dimension Trial purposes (though you tin can't continue at all if you desire your 'entire game' time to be recorded).
  • As well Dumb to Live: The regular mooks, who walk into hazardous stuff like spinning fans, explosions, helicopter back up gunfire and Bangler'south light amplification by stimulated emission of radiation walls.
  • Transforming Mecha: Raiden tin can transform into a Craven Walker to burn machineguns and bombs at his enemies.
  • Turns Red: In the remake, Banglar starts turning on all 6 laser walls, using a laser wall around himself, and periodically sweeping the floor with light amplification by stimulated emission of radiation beams in one case his wellness drops under one-half its maximum.
  • Two Girls to a Squad: In the remake, Yaksha joins Kunoichi as the second female playable character.
  • Unblockable Attack: Ninja'due south new battery-powered motion is his regular nunchuk combo finisher but glowing greenish. This move will go through enemy blocks and volition also damage the Golem robots that are normally allowed to regular strikes (they're treated as if they're in a state of constant blocking).
  • Unskilled, just Potent: Raiden's a ninja but he sure fights like he'southward in a barroom brawl. Relying on Good Old Fisticuffs and animate being force throws (his signature throw is grabbing a pair of foes and mashing their faces into each other), he lacks the techniques of beau Big Guy powerhouse, Ninja. That said he'southward 32 tons and he hits like it.
  • Victoria'southward Hush-hush Compartment: Yaksha has a different take on this — it's heavily unsaid that she stores her Extendable Arms inside her Boobs of Steel, which appear to shrink whenever she extends her arms.
  • The Voiceless: Nobody actually talks in this game across grunts of pain. The player robots may actually be The Speechless, but there's no way to tell for sure.
  • Wake-Upward Call Boss: The remake promotes Gigant from a Warm-Upwardly Boss into this, as he now has immunity to flinching from non-special moves or combo enders, can't be thrown by most characters, is far larger, is far more than difficult to knock downward, has a few new moves, and has a practiced bit more HP.
  • Walking Shirtless Scene: Jubei'south simply topwear is some bandages wrapped around his lower torso. Kamaitaichi is technically this since he lacks vesture on summit, although there's no muscle as he'due south a SkeleBot 9000.
  • Wall Clamber: The third boss Yamori can practice this while throwing bombs, true to his namesake (Japanese for Gecko).
  • Weaponized Exhaust: Raiden is capable of using his arm jets to torch enemies in his grab attacks.
  • Wolverine Claws: Used by the monkey-like ninjas.
  • Wrestler in All of Us: As befitting the other Big Guy of the team, Ninja tin nail people with behemothic swings and atomic drops. In the remake, he gets a powerful elbow drop to requite enemies some serious pain.
  • Your Head A-Splode: When Gigants, Phobos and Deimos are defeated, they get dorsum up... and their head blows upwardly. Golems also lose their heads this manner after enough damage, but they'll go along going and change their AI pattern to compensate.

Alternative Title(s): The Ninja Saviors Render Of The Warriors, The Ninja Warriors Once Again

olivernabou1946.blogspot.com

Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheNinjaWarriorsAgain

0 Response to "The Ninja Warriorssaviors Once Again Boobs"

Postar um comentário

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel