What Warframes Can I Not Get Again
Welcome to Warframe's Trading system! Here you can trade in-game items and Platinum with other Tenno.
The first rule of trading in Warframe is to only trade in-game items that are available in the merchandise window.
Attempting to trade items outside of the game is considered a violation of the Terms of Service/EULA.
To acquire more about safe trading practices, hover over the tips icon in the trade window.
Hit "Accept" means y'all have read and understood the in a higher place.
Happy safe trading, Tenno!
—Trading Policy that appears when Trading for the first time
Contents
- i Prerequisites
- two Tradeables
- 3 Limitations
- four Matchmaking
- 4.1 In-Game Trade Chat
- 4.1.1 Terminology
- 4.two Maroo's Bazaar
- four.3 Trading Boards
- 4.1 In-Game Trade Chat
- 5 Process
- 5.i Confirmation
- 6 Personal Trading/Conversation History
- 6.1 Accessing History
- 7 Troubleshooting
- viii Trade Ban
- ix Tips
- 10 References
- eleven External Links
- 12 Patch History
TheTrading System allows players to trade any tradeables (meet below) at the Clan Dojo (excluding Railjack), or at the dedicated trading relay - Maroo'due south Bazaar. There is a minimum Mastery requirement of Rank 2 in guild to trade, and upwardly to 6 items can exist traded per transaction by each partner (thus for a maximum total of 12).
Prerequisites [ ]
"- Trading is done within the Dojo at a Trading Postal service or in Maroo's Bazaar.
- You can invite non-members of your association to your Dojo to trade.
- Non all items can be Traded. Set up store in Maroo's Bazaar to encounter what y'all tin can offer and buy!
- Yous must have a Mastery Rank of 2 or college and 2-Factor Authentication enabled in order to trade.
Note: We exercise non enforce trades for promises, clan membership, and other favors. Trade for items only.
"
- Meet also Troubleshooting below.
There is a minimum Mastery requirement of Rank 2 in social club to trade.
As of Update 25.0 (2019-05-22), players demand to enable two-Factor Authentication on the official Warframe site in order to gain admission to merchandise. Follow these steps to enable 2FA:
- Go to the Official Warframe website's Account Management page and log into your PC account if needed.
- Click on "USER Information" side tab if it is not active already.
- You should meet there
"Enable Two-Factor Hallmark (2FA) and receive a free in-game cosmetic: Enable" - click on "Enable". - A popup message will appear at the meridian of the webpage saying "Delight Check YOUR EMAIL FOR Final CONFIRMATION. IF YOU Practice Non RECEIVE Within THE Adjacent 60 minutes Please CONTACT Back up AT Support.WARFRAME.COM FOR Help."
- Y'all should receive an email within an hr with a link to confirm. Click the link, and wait for the Official Warframe'southward website to open with a popup message at the acme saying
"Ii-Factor Authentication HAS BEEN ENABLED FOR YOUR Account."
Tradeables [ ]
Trades are charged for a trade tax which amount in Credits based on the rarity of the article. Players will demand to pay the respective tax for the item they receive in the trade. Additionally, a hub tax may be payable in addition to baseline game revenue enhancement:
- Maroo'south Boutique has a fixed additional 10% hub tax.
- Clan Dojo taxation tin be set by the Clan that owns the Dojo and can range an additional 0-100% of baseline game taxation (this tin be altered at whatsoever fourth dimension by any clan member with Treasurer privilege at any Trading Post in the Dojo).
Not all items can be Traded. Set upward shop in Maroo'due south Bazaar or your Clan's Dojo to encounter the full listing of items that you currently own that are eligible to exist sold (hold the Gear cardinal (Q ) and select "Prepare UP SHOP").
All tradeables are dissever into the following categories in game GUI (only categories for which a thespian has tradeable items volition be shown):
- Modernistic (excludes Flawed Mods, Umbra Mods, and Primed Mods obtained from Daily Tribute). This as well includes:
- Aboriginal Fusion Core
- Legendary Cadre
- ITEMS
- WEAPONS (includes Syndicate, Prisma, Vandal, Wraith and other tradeable weapons)
- COMPANIONS (only Sentinels and their weapons obtainable from Baro Ki'Teer)
- ARCHWING WEAPONS (just those obtainable from Baro Ki'Teer)
- Advent (includes Arcane Helmets and Syndicate armor parts)
- ARCANES (including both unranked and ranked ones)
- FOCUS, includes:
- Focus Lenses (their blueprints are shown in a separate BLUEPRINTS category below)
- KEYS, includes:
- Baro Void-Signal
- Corpus Void Key
- Enter Nihil's Oubliette
- Grendel Locators
- Mutalist Alad V Assassinate Key
- Vay Hek Frequency Triangulator
- Resource, includes:
- Beacons for Vay Hek Frequency Triangulators
- Damaged and repaired Necramech components
- Mutalist Alad V Nav Coordinates
- Proof Fragments
- Refined Gems
- PRIME Part, includes:
- Uncrafted Prime number blueprints (too repeated in BLUEPRINTS category below). Note that parts crafted from Prime number blueprints tin no longer be traded.
- Prime weapon parts
- AYATAN TREASURES includes sculptures both empty and with stars slotted (note that unslotted stars are shown in a separate MISCELLANEOUS category below).
- BLUEPRINTS, includes:
- Focus Lens blueprints
- Hound parts blueprints
- Landing Arts and crafts Blueprints
- Prime number blueprints
- Sands of Inaros blueprint
- Tradeable Weapon blueprints
- EMOTES, includes Syndicate emotes
- IMPRINTS
- RELICS, both Intact and Refined
- MISCELLANEOUS, includes:
- Ayatan Stars
- Fish
- Scenes
- Tradeable Weapon and other non-Prime number parts (e.g. those of Nautilus sentinel)
- Tenno Lab Archwing parts
- PLATINUM
- Just shown in a merchandise, just not shown when using "Ready upwards shop"
- Cannot trade Platinum earned for free, either an account's starting Platinum or Platinum earned from giveaways
Amount of revenue enhancement1 per commodity | ||||
---|---|---|---|---|
Rarity | Common | Uncommon | Rare, Requiem, Riven | Legendary |
Tier | Lith, Meso | Neo, Axi | Eidolon Capture | |
Mods (including Ancient Fusion and Legendary Cores) and Void Relics | two,000 Credits two,000 | 4,000 Credits 4,000 | 8,000 Credits viii,000 | 1,000,000 Credits 1,000,000 |
Arcane Enhancements | 2,000 Credits ii,000 | iv,000 Credits 4,000 | 8,000 Credits viii,000 | 100,000 Credits 100,000 (Unranked) 300,000 Credits 300,000 (Rank i) 600,000 Credits 600,000 (Rank 2) i,000,000 Credits 1,000,000 (Rank 3) ane,500,000 Credits 1,500,000 (Rank 4) ii,100,000 Credits two,100,000 (Rank five) |
Uncommon-tier items:
| four,000 Credits 4,000 | |||
Mutual-tier items:
| two,000 Credits ii,000 | |||
Platinum four | 500 Credits 500 per unit of Platinum |
1) The tabular array above shows only baseline game tax. This will be higher by the hub tax: either additional 10% if trading in Maroo'due south Bazar, or additional 0-100% if trading in a Clan Dojo - specific surplus tax will be dissimilar in every Dojo and will be the tax charge per unit that was last set by any of the Clan's Treasurers.
2) Each Ayatan Star slotted into a Sculpture increases the merchandise tax by 2,000 Credits 2,000 .
3) Only Tradeable Weapon that are bought pre-built can be traded. They must exist unaltered by whatsoever Analogousness, Forma, Lens, or Orokin Catalysts to be tradeable.
iv) Players cannot trade away the initial amount of platinum that all accounts starting time off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.
Limitations [ ]
- The number of trades that can be made per day is the same as the actor's Mastery Rank, with exception to Founders, who go an boosted two trades per twenty-four hours. The merchandise limit is refreshed daily at GMT 00:00 and is not affected by the number of items exchanged in each transaction. Furthermore, ranking upwards will provide an additional trade fifty-fifty if the daily limit has been reached.
- At most 6 items may exist offered past each trading partner in any given trade, with multiple copies of the same particular counting as separate items (exception is Platinum , multiple units exceeding 6 of which may exist offered but will still only occupy only 1 of the 6 slots in a merchandise). If the partners desire to merchandise more than items - they volition have to behave additional trades, provided each of them notwithstanding has bachelor daily trades left.
- For Warframes, players can but trade the respective Prime Warframe Blueprints. Parts that have already been crafted through any blueprints, and the fully crafted Warframes themselves cannot be traded. Note that if you inadvertently started the crafting process in the Foundry and then realised you lot wished to trade away the blueprint instead - it is possible to cancel the crafting process earlier completion and get the Prime design dorsum, as well every bit all resources used, except Argon Crystals.
- For weapon parts and blueprints (including those archwing and spotter weapons) and sentinel companions only blueprints and parts for the Prime, Reddish, Vandal and Wraith weapon variants are tradeable. Whatever other weapons and their blueprints or parts cannot be traded, except for the parts and blueprints (with some exceptions) of following ones, which can in fact be traded: Arum Spinosa , Athodai , Broken War (only parts), Epitaph , Orvius (only parts), Pathocyst , Pennant , Quellor , Shedu (only parts), Sheev , Sporothrix , Stahlta (only parts), Stropha (only parts), Velox (only parts), and Wolf Sledge .
- A number of Tradeable Weapons are tradeable as a whole, but only if they are completely unranked with no Affinity, and substantially unaltered - i.e. with no Forma, Lens, or Orokin Catalyst applied.
- Corrective-only changes however are permitted, i.e. these weapons will remain tradeable even if recolored, customized with skins, Cosmetic Attachments, modded with regular Weapon Mods, or freely used in the Simulacrum, due to no analogousness being gained from killing the spawned enemies. This is particularly useful for trying out expensive Syndicate and Prisma weapons to test their accurateness, attack speed/charge per unit of burn down, range/damage falloff, recoil, reload speed, or general handling characteristics without fright of losing the ability to sell or resell the weapons to other players after, if they are non to the user's liking.
- A number of Tradeable Weapons are tradeable as a whole, but only if they are completely unranked with no Affinity, and substantially unaltered - i.e. with no Forma, Lens, or Orokin Catalyst applied.
- Flawed Mods cannot be traded.
- Primed Mods obtained from Daily Tribute cannot be traded.
- Umbra Mods cannot be traded.
- Concluding re-create of whatever Modern with Precept () polarity cannot be traded abroad, the seller will become an fault "Unique copies of abilities cannot be traded".
- Riven Mods can only be traded if both players accept a Mastery Rank of viii or higher.
- Blueprints and Tradeable Weapons cannot be traded to players who do not meet their Mastery Rank requirements.
- Relics tin can be traded regardless of them beingness vaulted or unvaulted, and whether they are even so Intact or already upgraded with Void Traces.
- Weapons or Riven mods tin can merely exist traded if the buyer has sufficient slots to accommodate all received items.
- Only a single Platinum offer may exist in the trade at whatsoever given time.
- If the offering partner wishes to offer more Platinum - they have to change the amount they are currently offering (since they cannot use another trade slot to just offer the additional amount).
- If the partners decide that the other partner should at present be offering more than Platinum, this can exist achieved without having to cancel and restart the trade by the currently offering partner removing the Platinum offered, and then the other partner offering Platinum instead.
Matchmaking [ ]
There are several means to find buyers and sellers.
In-Game Trade Chat [ ]
In general, players post both WTB, WTS, and WTT offers in the in-game global trading Chat channel. If y'all cannot see this aqueduct, then please check if information technology may have been disabled in the settings: default Esc > OPTIONS > CHAT > Trade Chat.
When you lot desire to contact the sender of an offering in the trading channel, click on their name and select "Talk". As the number of letters in trading channel tin be overwhelming especially at tiptop times with most of them not being relevant, the game allows yous to apply per-aqueduct filtering rules to only show the relevant trading messages.
Terminology [ ]
People who use the Trade chat accept their own acronyms to summarize their offers. Below is a short list of the nigh commonly used acronyms in Merchandise chat. A more than comprehensive guide can be found hither.
- WTB - Want to purchase
- WTS - Desire to sell
- WTT(F) - Want to merchandise (for)
- blitzer - player who quickly completes the mission in solo mode just to obtain a tradeable end-of-mission reward item (such as a modern) and immediately trade it to the client
- WTH - Want to rent (annotation the game does not recommend trading for favors/services, due east.thou. if you hire a blitzer - it is recommended to do so on a "no win - no fee" basis, i.e. not to pay an accelerate fee, and instead merely trade afterwards for the actual tradeable cease-of-mission reward particular)
- PC - Cost check
- PMO - Private Message Offer
- OBO - "or best offer"
- [...]p - "p" is simply brusque for Platinum and is normally prefixed by a numerical value, e.1000. "100p" means "100 Platinum".
- [...]p+ - "+" means "or more than, east.g. "100p+" means "100 Platinum or more".
Maroo's Bazaar [ ]
You can also visit Maroo'due south Bazaar on Mars and run into other players willing to merchandise, inspecting offers displayed above a seller'due south head. Approaching a seller and using the context action cardinal (X ) will initiate a trade. To offer items for trade concord the Gear key (Q ) and select "Prepare UP SHOP".
Trading Boards [ ]
- Trading Board - on this wiki
- Official Warframe Forums - official game website
Process [ ]
One commencement needs to find a willing trading partner for whatever information technology is they are willing to either buy or sell, come across Matchmaking section above on this folio.
In one case a trading partner is found, both trading partners have to be present in either Clan Dojo (excluding Railjack of either trading partner (they practice not have to be in the same Association), or in the same case of Maroo's Bazaar on Mars.
- The universal mode to trade in either location is for one of the partners to hold the Gear primal (default Q ), click "Prepare Shop" and add whatever random mods/items, while the other player may physically approach the shopkeeper and hit "Use" key (default 10 ) to start the actual merchandise, which will remove the mod/items displayed in the shop and present both parties with a new blank trade.
- In Clan Dojo merely there is some other, easier mode to merchandise. This is done by using a Trading Post - provided at least one has been placed earlier past a Clan Builder. Either partner may physically approach a Trading Post (these are marked with a special icon shown in the icon legend on the Clan Dojo minimap, (default M ). Trading Postal service itself has 4 cyan consoles around information technology, and once a player is close enough to one of the consoles - "X | Activate" text will be displayed, at which bespeak they demand to hit "Utilize" key (default X ). This will show how many daily trades you lot have left, and besides the list of players currently in Association Dojo and eligible to merchandise today. Double-click on the entry with the avatar + name of your prospective trading partner to initiate the actual trade.
- Notation that any players currently in Clan Dojo, but not eligible to trade volition non be shown on the listing - this includes players who take exhausted their daily trades, who have not reached Mastery Rank of 2, have not enabled 2FA on their business relationship, or are inside the Railjack in the Dojo. Equally new players arrive or depart the Dojo - the list will also not be refreshed automatically, just instead needs to be airtight and reopened again.
Once the actual trade is initiated, each partner volition be presented with their own modifiable listing of six slots (i.e. 12 slots full for a trade). They can freely edit each of their respective 6 slots at will before the merchandise is concluded past calculation/removing items, and these modifications will be immediately shown to both trading parties. Only 1 of the 12 slots may be used to offer Platinum at any given time, however whatever amount of platinum may be offered in that slot. Whatsoever tradeable items other than Platinum volition occupy a separate slot for each unit offered, even if these are indistinguishable copies of the aforementioned particular type (e.m. not more vi Cyan Ayatan Stars may be offered by a partner in a unmarried trade, since each will occupy a dissever trade slot).
Once a trading partner is satisfied with what is shown in the 12 trade slots - they may check "Set up TO Trade" tickbox. Altering any of the 12 trade slots will uncheck these for both partners. One time both partners accept checked these tickboxes, "Accept Button" will be enabled. Clicking this will evidence the final confirmation the full names of all tradeables offered by both parties, and "OK" and "CANCEL" buttons below.
Confirmation [ ]
Clicking "OK" is perhaps the unmarried most of import step, every bit information technology will commit the trade and brand information technology irreversible, so please only click information technology if you lot are absolutely satisfied with the trade. Each player is personally responsible for non being scammed, and the publisher's policy is to not unwind whatever trades, even where a thespian believes they have been scammed. The following tips should help:
- If a trade is cancelled and reopened - this is a blood-red flag, thoroughly bank check everything over again before accepting!
- Always double, triple check that you will be receiving what yous and the other player decided upon. It never hurts to exist extra cautious, Tenno!
- Trading UI Changes: if a player changes something y'all will notified instantly. You will and then demand to re-check to accept the changes earlier proceeding with the trade.
- Baro Ki'Teer arrivals may cause abrupt cost drops for his items.
- Recent game patches may cause Void Relics to exist vaulted/unvaulted, and/or consequence in other changes to droptables, including rare/legendary items.
- Announcements should exist consulted earlier confirming a merchandise, specially for a large amount of platinum.
- Total gear up vs blueprint just.
- For all tradeable warframes and companions full prepare is more than just a design, and includes exactly 4 pieces: principal blueprint, Neuroptics/Cerebrum, Chassis and Systems (all 4 pieces being uncrafted blueprints in case of warframes). Tradeable Archwing sets likewise consist of 4 parts (admitting named differently).
- For the vast majority of tradeable weapons the set consists of at to the lowest degree 2 items - most often master design + an extra role. In some cases the set includes duplicate parts, equally is the instance for e.thou. Dual Kamas Prime number. Exceptions:
- Names of all items, including variations, or similarly-looking/named items (e.g. Chassis vs Systems or Neuroptics, Arcane Velocity vs. Arcane Victory etc.)
- Ranks of any Mods or Arcane Enhancements traded (due east.g. is the seller offer a rank 0 mod, instead of the agreed rank x?)
- Platinum corporeality - pay attending to this, including the number of repeating digits, especially after restarting the trade (e.1000. the number of zeroes a buyer is offering, one thousand or 100?)
- "Platinum Glitches": A player might offering to host a "Platinum Glitch" with the hope that it will double your Platinum. They volition ask you to enter the desired amount of Platinum y'all wish to double in the Trade UI. Since "Platinum Glitches" exercise not exist, the player may complete the trade and leave with your platinum. Have actress care of checking the platinum amount earlier moving forward with the trade. The amount y'all confirm in the trading UI will exist the amount you requite/receive (fifty-fifty if told otherwise).
- "Founders Codes": Codes to unlock Founders' content in Warframe do not exist. Refrain from trading with players that are offer items/codes that have not been appear or made available by Digital Extremes.
- "Aboriginal Cores" vs. "Legendary Cores": Unlike Legendary Cores, Ancient Cores practise Non take the power to maximize the rank of a mod. Keep this in mind as players will attempt to trade "Ancient Cores" every bit "Legendary."
- When trading at the Dojo, make sure Dojo hub revenue enhancement is acceptable, as it may be every bit high as additional 100% of baseline game tax (thus doubling the credit tax paid). Yous can always insist to go to Maroo'south Bazaar, where hub tax is always fixed at an additional 10%.
- Psa: Tenno Condom Trading Tips forum mail service by [DE]Danielle
Personal Trading/Chat History [ ]
PC users have a way to partially obtain personal trading and chat history, as long as they have not all the same restarted their game session.
- Main article: Chat#History
There is a partial access to private conversation and trading history, with the post-obit observations:
- But PC users are able to access the history.
- The history is simply available until the game is restarted.
- The history is not accessible via the game, other applications have to exist used (east.m. Windows Notepad).
- Only certain information is recorded, including:
- No messages in public chat channels, such as Clan, Recruiting or Trading, nor any incoming individual letters are recorded.
Accessing History [ ]
- Master article: EE.log
The history can be accessed in C:\Users\WINDOWSUSERNAME\AppData\Local\Warframe\EE.log, only note that this file is automatically overwritten every time you start the game. Using a text editor, such equally Windows Notepad, you tin can practice a text search in this file for the following:
-
ChatRedux::AddTab: Calculation tab with aqueduct name: F
- This will find names of players with whom you had private conversations. E.g.
-
1743.266 Script [Info]: ChatRedux::AddTab: Adding tab with aqueduct proper name: FPrivateMessengerPlayer to index 6
-
PRIVMSG
- This will notice your outgoing private messages, including the proper name of the recipient thespian. E.g.
-
1847.978 Net [Info]: IRC out: PRIVMSG RecipientPlayer :Outgoing message
-
MatchingServiceWeb::ProcessSquadMessage received JOIN bulletin
- This will find names of whatsoever players that were in a squad with you (self included), e.grand. those you did a mission with, or those you teamed up with in guild to trade. E.m.
-
2531.781 Net [Info]: MatchingServiceWeb::ProcessSquadMessage received JOIN message from SquadMemberPlayer
-
wants to merchandise with you
- This volition find names of any players that tried to trade with you. Note that this volition not include players that you attempted to trade with, merely information technology will include players that attempted to trade with you, but y'all declined and so no merchandise actually happened. E.chiliad.
-
2617.190 Script [Info]: Dialog::CreateOkCancel(clarification=TradingCandidatePlayer wants to merchandise with you. Would you like to join their trading session?, leftItem=/Carte/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)
-
Are you sure yous want to accept this trade?
- This will find whatsoever trade details you have attempted, including the proper name of the trading partner, both bought and sold items and Platinum. E.g.
-
2640.533 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are you certain you lot want to accept this merchandise? You are offer:
- IGNIS WRAITH Design
- and will receive from TradingPartnerPlayer the following:
-
PLATINUM x 100, leftItem=/Carte du jour/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)
- If the trade was completed successfully, a few lines beneath you should find the post-obit, admitting without the proper noun of the trading partner:
-
2646.343 Script [Info]: Dialog.lua: Dialog::CreateOk(description=The trade was successful!, leftItem=/Carte du jour/Confirm_Item_Ok)
- Alternatively, if the trade was cancelled by either trading partner, the follow up record will exist:
-
2646.343 Script [Info]: Dialog.lua: Dialog::CreateOk(description=The merchandise was cancelled past CancellingTradingPartnerPlayer, leftItem=/Menu/Confirm_Item_Ok)
-
PurchaseCelebration.swf
- This will find records of any purchases you fabricated from either the Market or from Baro Ki'Teer. For Baro purchases the name of the detail purchased is not recorded. For Market purchases - once this record is found, y'all will need to do a reverse search for
PopulateInfo->
to recover the name of the purchased item. E.chiliad. -
- 3239.730 Script [Info]: PopulateInfo->/Lotus/StoreItems/Weapons/Tenno/LongGuns/DoubleBarrelShotgun/TennoDoubleBarrelShotgun
- ...
- 3248.563 Sys [Info]: Created /Lotus/Interface/PurchaseCelebration.swf
-
-
Are you sure you desire to build
- This volition discover the names of any items that you attempted building in the Foundry. E.g.
-
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(description=Are y'all sure y'all want to build 'Nil'?, leftItem=/Menu/Confirm_Item_Ok, rightItem=/Menu/Confirm_Item_Cancel)
- If the user clicks OK to confirm the build, a few lines below you should detect the post-obit:
-
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_SELECT()
- Alternatively, if the user clicks Cancel to cancel the build, a few lines below y'all should find the following:
-
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_CANCEL()
- Once the build completes, the following record will exist added with NNN being some random digits:
-
3549.420 Script [Info]: Background.lua: Queuing new manual: DFoundryNNNOrdis
-
Are you sure you want to sell
- This will discover any attempted personal sales either from your Inventory for Credits (internal currency prefix

) or from a Ducat kiosk in a Relay for Orokin Ducats (internal currency prefix
). The names of the items to exist sold are not recorded, merely the total number of items, and the total value in the relevant currency. - Case of an attempted Credits sale:
-
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(clarification=Are you sure you want to sell 17 Items for 425?, leftItem=/Menu/Confirm_Item_Yes, rightItem=/Bill of fare/Confirm_Item_No)
- Example of an attempted Orokin Ducats sale:
-
3487.620 Script [Info]: Dialog.lua: Dialog::CreateOkCancel(clarification=Are you sure you want to sell 19 Items for 585?, leftItem=/Carte du jour/Confirm_Item_Yes, rightItem=/Bill of fare/Confirm_Item_No)
- If the user clicks OK to confirm the sale, a few lines below yous should find the following:
-
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_SELECT()
- Alternatively, if the user clicks Abolish to cancel the sale, a few lines beneath you should notice the following:
-
3489.420 Script [Info]: Dialog.lua: SendResult_MENU_CANCEL()
Troubleshooting [ ]
- Unable to see trading partner on the list in Trading Last console.
- Check that partner is already inside Dojo, slower computers may accept a few minutes to load larger Dojos.
- Check that partner is at least Mastery Rank two, has enabled their 2FA, and has not even so used all of their daily trades for today. Each player has a limited number of daily trades equal to their Mastery Rank, and these refresh every twenty-four hours at 0000 UTC.
- If partner is in Railjack section of Dojo - they will not exist shown on the list until they move out. Esc > FAST TRAVEL > DRY DOCK will fix this.
- Clan architects may identify an Inflow Gate decoration in their Dojo to prevent guests from spawning inside Railjack.
- An private Trade Ban may be in effect.
- After attempting to load the Dojo, I unexpectedly see the trade partner quitting squad and go offline before they arrive at the Dojo.
- Game may crash for some players with weaker computers attempting to load a larger Dojo. Make a squad and get to Maroo'southward Boutique in this case.
- Only subsequently I was invited to some other Dojo, just before the merchandise I was kicked from the Dojo with a message maxim that all Clan members have left.
- If the host's computer is much slower than the guest's figurer - this may be an issue. Make a team and go to Maroo's Bazaar in this case.
- I cannot enter platinum into the trade.
- Players cannot trade abroad the initial amount of platinum that all accounts commencement off with. This is to prevent players from creating new accounts to farm platinum. Players cannot trade platinum that has been gifted to them either.
- Cannot sell detail, it shows "Partner Locked".
- Bank check that the buyer has sufficient Mastery Rank.
- If they have a sufficient MR, they must be located inside affinity proximity (no farther than almost 50 meters) inside the Dojo. Existence too far away is a known bug that causes the game to presume the buyer has MR 0. Please ensure you tin see your buyer and endeavour to merchandise over again.
- Thoroughly check merchandise details again after the trade is restarted.
- Seller gets an error "Unique copies of abilities cannot be traded".
- This is by design, last copy of any Mod with Precept () polarity cannot be traded away. The seller must ain at least 2 copies of this mod is trying to sell 1.
- The credits of 1 of the partners are shown in blood-red preventing the partners from accepting the merchandise.
- This means at to the lowest degree 1 of the partners does not have enough credits to pay the game tax + hub revenue enhancement.
- If trading in Dojo - verify that the hub taxation charge per unit is acceptable, every bit information technology may be as loftier as 100% more than the base tax. In this case go to Maroo'south Bazaar to merchandise, where hub taxation is fixed at 10%.
- You can sell duplicate mods and blueprints without leaving the Dojo/Maroo'south Bazaar. ESC > EQUIPMENT > INVENTORY/MODS > sell sufficient duplicate mods or blueprints. Most players take multiple component blueprints for e.1000. Harrow and Nyx.
- Thoroughly check trade details again after the merchandise is restarted.
- This means at to the lowest degree 1 of the partners does not have enough credits to pay the game tax + hub revenue enhancement.
- When trading a weapon or riven mod, I go an error that in that location buyer does not have enough space in the inventory.
Merchandise Ban [ ]
Manual merchandise bans tin can be enacted by conversation moderators if the player breaks the EULA past offering to trade in-game items for non-game items (including cash) outside of the game.[1]
In addition, players may become automatically tagged past the game'due south anti-cheat system if they acquire—what the game deems as—an 'unrealistic' corporeality of loot in a mission, resulting in a two-week trade break until the developers review the thespian'due south case. These players will receive an in-game inbox message from Warframe's Support Squad saying the post-obit:
Hi (Player proper noun),
A recent mission that you completed was flagged for having abnormal results and this has resulted in a ii week moratorium on trades existence placed on your account. Subsequently this auditing period concludes favorably your trading privileges will be restored to your account.
Thank you for agreement.
Warframe Support Team
Afterward the player has been cleared for adulterous, the trade ban will exist lifted, allowing them to continue trading normally.
Tips [ ]
- Manage your trading inventory with a PowerShell script.
References [ ]
- ↑ https://forums.warframe.com/topic/680196-trade-ban/
External Links [ ]
- Psa: Tenno Safe Trading Tips forum post by [DE]Danielle
Patch History [ ]
Update 30.7 (2021-09-08)
- Stock-still replacing a Prime Blueprint on the Trading screen not e'er updating the Ducat value correctly.
Update thirty.5 (2021-07-06)
- Updated the Trade error message to "Failed to brand offering; your trade partner already owns one or more of these items and cannot receive a indistinguishable." when attempting to Trade a Skin that a player already owns.
Update 29.ten (2021-03-nineteen)
- Fixed a not-functional button prompt appearing while trading and using a controller.
- Fixed the Trade window missing a background when accepting a Trade while in your Inventory.
- Stock-still camera breaking after exiting a Merchandise if yous accustomed the Trade from the Mod window.
Hotfix 29.5.1 (2020-11-19)
- Fixed softlock that would occur if trying to Trade a Mod and Platinum in the same offer.
Update 28.2 (2020-07-fourteen)
- Stock-still an issue with protective measures in The Steel Path mode existence unoptimized (any accounts impacted take been cleared for Trading).
Update 28.0 (2020-06-11)
- Potential prepare towards Trade offer not updating locally on offer failure.
Update 27.4 (2020-05-01)
- The Trading screen will at present prompt you lot with a warning when you're about to Merchandise an Arcane that is currently equipped.
Hotfix 27.three.6 (2020-03-31)
- Fixed the Partner MR Locked bulletin when Trading non stating the Mastery Rank. Information technology will now announced as 'PARTNER <MASTERY_RANK> LOCKED'.
Update 27.3 (2020-03-24)
- Fixed the Trading Policy popup in the Trade screen coming up every time a Trade is opened for some players.
Update 27.2 (2020-03-05)
- Added a "Trading Policy" that will appear when Trading for the first time! Safe trading tips take likewise been added to the Trade UI.
- Trading is an essential part of Warframe and we felt it important to inform players on how to proceed with trading in a safe fashion. All players volition be presented with the "Trading Policy" window when trading for the first time always (Mastery Rank ii players who have just unlocked trading), and for the first time since downloading the update. This applies to whatever instance of trading in the Dojo and in Maroo's Bazaar. Once you've accepted the Policy you may access it from the "Trading Policy" button when trading if desired.
Hotfix 25.viii.1 (2019-10-09)
- Hyena Alter (Razorback mission merely)
An Orokin Prison cell farming exploit was brought to our attention past not just players, merely too our internal flagging system when such a method is tripped for misuse. In short, players were forcing the Hyena's to spawn infinitely by entering/exiting rooms knowing that their Orokin Prison cell drop rate is 100%. Every bit a consequence of this misuse, the Orokin Cell drib rate for the Hyena's in the Razorback mission will diminish the more you spawn, to withal allow for multiple drop attempts but without giving away the entire block. Please notation that players who are merchandise banned due to triggering this exploit volition be manually unbanned after this Hotfix.
Update 25.two (2019-06-19)
- Stock-still having 6 unranked Mods in the Trade slots appearing every bit fully rank after "the slots are full" message prompted, and accepting the Merchandise results in giving 1 max-ranked aforementioned Mod abroad instead of 6 unranked Mods, even when you lot didn't swap it.
Update 25.0 (2019-05-22)
- 2FA and Trading
- You lot are now required to accept 2FA enabled to merchandise with fellow Tenno. It is required to protect both parties from participating in account invasion-related situations. When both players take 2FA enabled, it helps to ensure that the persons trading are the legitimate account holders trading their ain items.
Update 24.6 (2019-04-04)
- Typing an item name (ie Stradavar Prime number, Equinox Prime, etc) in the Merchandise screen search bar volition now display all Relics that contain that item.
Update 24.five (2019-03-14)
- The Trading screen now contains a Riven category and specific search functionality!
Update 24.4 (2019-03-08)
- UI Changes & Fixes
- The Dojo Trading screen has received an overhaul!
- 6 Trading Slots instead of 5!
- Faster item option responsiveness and improved UI to help you easily notice the items you want to Trade.
Update 18.5 (2016-03-04)
- A search bar has been added to Trading item sub-menus!
Update 11.2 (2013-12-04)
- Changes to Trading confirmation pop-ups:
- We now testify rarity of Mods equally well as Rank, to prevent "Fusion Cadre Fraud".
- More than visibility to the items involved in the trade to increase sensation at every pace of the trade.
- Switched order of getting/giving for the trade accept confirmation, to exist consequent with the new offer confirmation. What you are **giving is always first, what you are getting is second (matches the slots as well, giving on height, getting on the bottom)
Update 11.ane (2013-11-27)
- Added gamepad support to Trading.
Update eleven.0 (2013-xi-twenty)
- Introduced
Mechanics | |||
---|---|---|---|
Currencies | Credits • Orokin Ducats • Endo • Platinum • Aya • Royal Aya • {{{1}}} Standing Standing | ||
Full general | Armory • Codex • Daily Tribute • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Star Nautical chart | ||
Lore | Alignment • Fragments • Leverian • Quest | ||
Factions | Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno | ||
Social | Chat • Clan • Clan Dojo • Trading | ||
Team | Host Migration • Inactivity Penalisation • Matchmaking | ||
Gameplay | Affinity • Buff & Debuff • Decease • Damage (Status, Type Modifier, Vulnerability) • Gravity • Landscape • Maneuvers • One-Handed Action • Pickups • Tile Sets • Void Relic • Waypoint | ||
Mission | Arbitrations • Firmament • Sortie • Tactical Warning • The Steel Path • Void Fissure | ||
Enemies | Bosses • Death Marker • Enemy Behavior • Kuva Lich, Sisters of Parvos | ||
Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
Stealth | Hacking • Invisible • Noise Level • Threat Level | ||
PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
Equipment | Modding and Arcanes | Arcane Enhancements • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation | |
Warframe | Attributes (Armor • Energy • Health • Shield • Sprint Speed) • Abilities (Augment • Helminth Arrangement • Passives • Elapsing • Efficiency • Range • Forcefulness) | ||
Weapons | Accuracy • Alternating Burn down • Ammo • Attack Speed • Disquisitional Hitting • Harm Falloff • Exalted Weapon • Fire Charge per unit • Melee • Multishot • Projectile Speed • Dial Through • Recoil • Reload • Trigger Type • Zoom | ||
Operator | Amp • Focus (Madurai • Vazarin • Naramon • Unairu • Zenurik) • Lens | ||
Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
Technical | AI Director • Dedicated Servers • Drop Tables • EE.cfg • EE.log • File Directory • HUD • Central Bindings • Mobile Consign • Network Compages • PBR • RNG • Settings • Stress Examination • Text Icons • Warframe Arsenal Twitch Extension • World State | ||
Audio | Mandachord • Music • Shawzin • Somachord | ||
Mathematical | Computing Bonuses (Additive Stacking • Multiplicative Stacking) • Impairment Reduction • Enemy Level Scaling • Maximization • User Research |
Source: https://warframe.fandom.com/wiki/Trading
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